Basket
Break Off Trap Hole
Woes Of The White Forest
Day-Breaker the Shining Magical Warrior
Cyber Angel Benten
Vesper Girsu
Fiendsmith’s Sequence
Mekk-Knight Crusadia Avramax
Moon of the Closed Heaven
Magikey Fiend - Transfurlmine
Drytron Nu2
Exxod Fires of Rage
Madolche Mini Meowcaroons
Serene Psychic Sorceress
Sphinx of the Cycle
Shura The Combat Star
Lonefire Blossom
WAKE CUP! Macchia
Kerzebs, the Gaoled Glutton
Spell Absorption
Dark End Evaporation Dragon
Gouki Gameface
Fiendsmith Lacrima
Theorealize Overdrive
Libromancer Fireburst
Gimmick Puppet Rouge Doll
Miasma Necromancer
Ancient Fairy Dragon
Dipsea Fiend
Monk Of The Tenyi
When your opponent activates a Spell/Trap Card, while you control a “Rokket” or “Borrel” monster: Negate the activation, and if you do, Set that card face-down on your opponent’s field, but it cannot be activated this turn. You can activate this card from your hand by paying half your LP.



