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Fiendsmith’s Sequence
Mansion of the Dreadful Dolls
Service Puppet Play
Gimmick Puppet Rouge Doll
Cosmic Tree Irmistil
Fiend Reflection of the Millennium
Gimmick Puppet Cattle Scream
Mementotlan Shleepy
Silvy of the White Forest
Vaalmonica Creation
Dragon's Light and Darkness
Meteoroa Drytron
Fiendsmith's Sanct
World Gears Of Theurlogical Demiurgy
Sprind The Irondash Dragon
Shura The Combat Star
Infernoid Tierra
Absorouter Dragon
Adamancipator Researcher
Exxod Fires of Rage
Army of the Haunted
Adamancipator Analyzer
Effect Veiler
Baneshade
Bazoo the Soul-Devourer
Extox Hydra
Return Soul
Shadow Impulse
Sauravis, the Ancient and Ascended
Borreload Furious Dragon
Smile Potion
Masked HERO Dark Law
Imperial Order
Gagaga Magician
Megalith Ophiel
Compulsory Evacuation Device
Number 100: Numeron Dragon
Burgundy the Magic Elf
Stained Glass Of Light And Dark
Caius The Shadow Monarch
Magikey Fiend - Transfurlmine
The monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 “Elfnote” monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of “Elfnotes: Welcome Home” once per turn.



