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Fiendsmith’s Sequence
D/D Defense Soldier
Woes Of The White Forest
D/D Lance Soldier
Dragon's Light and Darkness
Vesper Girsu
Mansion of the Dreadful Dolls
Solfachord Solfegia
Exxod Fires of Rage
Dark End Evaporation Dragon
Silvy of the White Forest
Serene Psychic Sorceress
Galaxy-Eyes Afterglow Dragon
Sphinx of the Cycle
Shadow Impulse
Cosmic Tree Irmistil
Twilight Rose Black Knight
Fiend Reflection of the Millennium
Adamancipator Risen - Raptite
Mementotlan Shleepy
Light End Sublimation Dragon
Solfachord Primoa
Extox Hydra
Fiendsmith Lacrima
Megalith Phuloch
Susurrus Of the Sinful Spoils
Dark Contract with the Zero King
WAKE CUP! Macchia
Virgil, Rock Star of the Burning Abyss
Ancient Fairy Dragon
Radiant Typhoon Manifestation
Lord of the Missing Barrows
Lonefire Blossom
Magicolloidal Sol
Plunder Patrollship Brann
Mariamne Paradox, the True Dracophoenix Knight
Discard 1 card, then reveal 1 Fusion Monster in your Extra Deck; add 1 of the Fusion Materials whose names are mentioned on that revealed monster from your Deck or GY to your hand, except the discarded card, then you can add a second such card to your hand, if the first card added was a Normal Monster. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 “Fusion Draft” per turn.



