Basket
Break Off Trap Hole
Woes Of The White Forest
Day-Breaker the Shining Magical Warrior
Cyber Angel Benten
Vesper Girsu
Fiendsmith’s Sequence
Mekk-Knight Crusadia Avramax
Moon of the Closed Heaven
Magikey Fiend - Transfurlmine
Drytron Nu2
Exxod Fires of Rage
Madolche Mini Meowcaroons
Serene Psychic Sorceress
Sphinx of the Cycle
Shura The Combat Star
Lonefire Blossom
WAKE CUP! Macchia
Kerzebs, the Gaoled Glutton
Spell Absorption
Dark End Evaporation Dragon
Gouki Gameface
Fiendsmith Lacrima
Theorealize Overdrive
Libromancer Fireburst
Gimmick Puppet Rouge Doll
Miasma Necromancer
Ancient Fairy Dragon
Dipsea Fiend
Monk Of The Tenyi
Mariamne Paradox, the True Dracophoenix Knight
Odd-Eyes Persona Dragon
Uforoid Fighter
Ragnaraika Selene Snapper
Radiant Typhoon Manifestation
Paleozoic Cambroraster
Fiend Griefing
World Gears Of Theurlogical Demiurgy
Solfachord Primoa
Plunder Patrollship Brann
D/D/D First King Clovis
Battle Of The Elements
Light End Sublimation Dragon
Lord of the Missing Barrows
Double-Edged Sword
Gouki Dragon Ogre
Mask Of Weakness
Discard 1 card, then reveal 1 Fusion Monster in your Extra Deck; add 1 of the Fusion Materials whose names are mentioned on that revealed monster from your Deck or GY to your hand, except the discarded card, then you can add a second such card to your hand, if the first card added was a Normal Monster. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 “Fusion Draft” per turn.



