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Mekk-Knight Crusadia Avramax
Dunnell The Noble Arms Of Light
Ignihorse Dragonith
Lonefire Blossom
Ruddy Rose Witch
Illegal Knight
Exxod Fires of Rage
Plunder Patrollship Brann
Mekk-Knight Crusadia Avramax
Scareclaw Arrival
Beetrooper Descent
Fiend Griefing
Susurrus Of the Sinful Spoils
Armed Dragon Thunderbolt
Qadshaddoll Keios
WAKE CUP! Macchia
Melffys' Joyful Surprise
Invoked Oceanus
Fluffal Bear
Terrors In The Hidden City
Adamancipator Risen - Raptite
There Can Be Only One
Paleozoic Cambroraster
Gold Moon Coin
Update Jammer
Eternal Dread
Glitch Clutch Nullgainer
Magikey Fiend - Transfurlmine
Invoked Baybarron
Machina Ruinforce
Reasoning
Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect’s activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)



