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D/D/D First King Clovis
Adamancipator Risen - Raptite
Twilight Rose Black Knight
Caius The Shadow Monarch
Susurrus Of the Sinful Spoils
Paleozoic Cambroraster
Dogmatika Punishment
Artemis, the Magistus Moon Maiden
Double Exposure
Odd-Eyes Persona Dragon
Serene Psychic Sorceress
WAKE CUP! Macchia
Machina Ruinforce
The Phantom Knights of Break Sword
Radiant Typhoon Manifestation
Magicolloidal Sol
Effect Veiler
Performapal Kuribohble
Blue-Eyes Abyss Dragon
Cyber Angel Benten
Number 100: Numeron Dragon
Triple-Headed Behemot
Mariamne Paradox, the True Dracophoenix Knight
Kerzebs, the Gaoled Glutton
Compulsory Evacuation Device
Theorealize Overdrive
Gouki Sheik Ogre
When an attack is declared involving your other Machine monster: You can increase or decrease the Level of that other monster you control by 1. You can only use each of the following effects of “Mechanical Mechanic” once per turn. If a card is in the Field Zone: You can Special Summon this card from your hand. You can target 1 face-up Spell/Trap you control; destroy it, and if you do, add 1 WIND Machine monster with 0 ATK from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters.



