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D/D/D First King Clovis
Adamancipator Risen - Raptite
Twilight Rose Black Knight
Caius The Shadow Monarch
Susurrus Of the Sinful Spoils
Paleozoic Cambroraster
Dogmatika Punishment
Artemis, the Magistus Moon Maiden
Double Exposure
Odd-Eyes Persona Dragon
Serene Psychic Sorceress
WAKE CUP! Macchia
Machina Ruinforce
The Phantom Knights of Break Sword
Radiant Typhoon Manifestation
Magicolloidal Sol
Effect Veiler
Performapal Kuribohble
Blue-Eyes Abyss Dragon
Cyber Angel Benten
Number 100: Numeron Dragon
Triple-Headed Behemot
Mariamne Paradox, the True Dracophoenix Knight
Kerzebs, the Gaoled Glutton
Compulsory Evacuation Device
Theorealize Overdrive
Gouki Sheik Ogre
VARefar, the Judge of Ball
Infernoid Tierra
Tao Tao the Chanter
Gouki Gameface
Heretical Phobos Covos
Infernoid Piaty
Kuebiko
Junk Speeder
Effect Veiler
Lonefire Blossom
Number 100: Numeron Dragon
Solfachord Solfegia
Crystal Raigeki
Underdog
Mekk-Knight Crusadia Avramax
The White Stone OF Legend
Ice Barrier
Mekk-Knight Blue Sky
Doomkaiser Dragon
Sphinx of the Cycle
Ecole De Zone
The Phantom Knights of Break Sword
Dark Honest
Ice Barrier
Galaxy-Eyes Afterglow Dragon
Solfachord Primoa
2+ monsters, including a Fish, Sea Serpent, or Aqua monster
Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of “Mermail King – Neptabyss” once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 “Abyss-” Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner’s possession is destroyed by an opponent’s card: You can add 1 “Atlantean” or “Mermail” monster from your Deck to your hand.



