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Crystal Bond
Ukiyoe-P.U.N.K. Sharakusai
Pendulum Storm
Two-For-One Repair Job
The Iris Swordsoul
Cyber Angel Benten
Emblema Salvation
Danger! Thunderbird!
Drytron Nu2
Dark End Evaporation Dragon
Cyber Emergency
Maiden of the Millennium Moon
Gimmick Puppet Little Soldiers
Fiendsmith’s Sequence
Dunnell The Noble Arms Of Light
Infernoid Tierra
Golem That Guards the Millennium Treasures
Twin Twisters
Centur-Ion Atry
Astral Kuriboh
Vesper Girsu
Compulsory Evacuation Device
Urgent Ritual Art
Sky Striker Mecharmory - Hercules Base
Dhampir Vampire Sheridan
Madolche Dessert
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.



