Once per turn, during the Standby Phase: Roll a six-sided die and place counters on this card equal to the result (max. 6). Once per battle, if an opponent’s monster attacks, during damage calculation, OR when a monster effect is activated on your opponent’s field: You can remove 1 counter from this card, then target 1 of those monsters; toss a coin and call it.
If you call it right, you can Special Summon 1 monster that mentions “Dark Time Wizard” from your Deck, and if you do, until the end of this turn, change the targeted monster’s ATK to 0, also its effects are negated.
