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Fiendsmith’s Sequence
D/D Defense Soldier
Woes Of The White Forest
D/D Lance Soldier
Dragon's Light and Darkness
Vesper Girsu
Mansion of the Dreadful Dolls
Solfachord Solfegia
Exxod Fires of Rage
Dark End Evaporation Dragon
Silvy of the White Forest
Serene Psychic Sorceress
Galaxy-Eyes Afterglow Dragon
Sphinx of the Cycle
Shadow Impulse
Cosmic Tree Irmistil
Twilight Rose Black Knight
Fiend Reflection of the Millennium
Adamancipator Risen - Raptite
Mementotlan Shleepy
Light End Sublimation Dragon
Solfachord Primoa
Extox Hydra
Fiendsmith Lacrima
Megalith Phuloch
Susurrus Of the Sinful Spoils
Dark Contract with the Zero King
WAKE CUP! Macchia
Virgil, Rock Star of the Burning Abyss
Ancient Fairy Dragon
Radiant Typhoon Manifestation
Lord of the Missing Barrows
Lonefire Blossom
Magicolloidal Sol
Plunder Patrollship Brann
2+ Plant monsters
This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Three times per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 “Sunvine” monster from your Extra Deck. Once per turn, when a monster this card points to is targeted for an attack: You can negate the attack, and if you do, move that monster you control to another of your Main Monster Zones.



