Basket
Arcana Extra Joker
Gimmick Puppet Rouge Doll
Heretical Phobos Covos
Susurrus Of the Sinful Spoils
Drastic Drop Off
Caius The Shadow Monarch
Woes Of The White Forest
Megalith Ophiel
Dark End Evaporation Dragon
Dark Magician
Service Puppet Play
Kuebiko
Magicolloidal Sol
Fiendsmith Lacrima
Infinitrack The Earth Slicer
Blackwing Full Armor Master
Moon of the Closed Heaven
Beware Of The White Forest
Eria the Water Charmer, Gentle
Monk Of The Tenyi
Terraforming
Supreme King Dragon Clear Wing
Lord of the Missing Barrows
Mecha Phantom Beast Dracossack
Numeron Network
Blackwing - Gram the Shining Star
Ignister Prominence, the Blasting Dracoslayer
Hot Red Dragon Archfiend King Calamity
Masked HERO Dark Law
Number 100: Numeron Dragon
Fiendsmith’s Sequence
Mekk-Knight Crusadia Avramax
The Phantom Knights of Break Sword
Effect Veiler
Magikey Fiend - Transfurlmine
Fiendsmith's Sanct
Fiend Reflection of the Millennium
Dipsea Fiend
Artemis, the Magistus Moon Maiden
Junk Speeder
Armory Call
Infernoid Decatron
Blue-Eyes Abyss Dragon
Dark Magic Mirror Force
During your Main Phase, you can Normal Summon 1 “Synchron” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another “Synchron” monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 “Synchron Token” (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of “Synchron Carrier” once per turn.



