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Mekk-Knight Crusadia Avramax
Dunnell The Noble Arms Of Light
Ignihorse Dragonith
Lonefire Blossom
Ruddy Rose Witch
Illegal Knight
Exxod Fires of Rage
Plunder Patrollship Brann
Mekk-Knight Crusadia Avramax
Scareclaw Arrival
Beetrooper Descent
Fiend Griefing
Susurrus Of the Sinful Spoils
Armed Dragon Thunderbolt
Qadshaddoll Keios
WAKE CUP! Macchia
Melffys' Joyful Surprise
Invoked Oceanus
Fluffal Bear
Terrors In The Hidden City
Adamancipator Risen - Raptite
There Can Be Only One
Paleozoic Cambroraster
Gold Moon Coin
Update Jammer
Eternal Dread
Glitch Clutch Nullgainer
Magikey Fiend - Transfurlmine
Invoked Baybarron
Machina Ruinforce
Reasoning
Compulsory Evacuation Device
Power Patron Shade of the Final Hour
Interdimensional Matter Transporter
Gamma Summon
Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except “Trap Tracks”. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 “Trap Tracks” per turn.
| Rarity | Common, Common Rare, Super Rare, Prismatic Collector Rare, Prismatic Ultimate Rare |
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Batch 10

Batch 10

Batch 10

Batch 10



