Basket
Meteoroa Drytron
Service Puppet Play
Mementotlan Shleepy
Cyber Angel Benten
Exxod Fires of Rage
Masked HERO Dark Law
Moon of the Closed Heaven
Infernoid Tierra
World Gears Of Theurlogical Demiurgy
Lord of the Missing Barrows
Monk Of The Tenyi
Effect Veiler
Blue-Eyes Abyss Dragon
Effect Veiler
Drill Armed Dragon
Adamancipator Risen - Raptite
Anti Raigeki
Eria the Water Charmer, Gentle
Magician's Restage
Lyrilusc - Assembled Nightingale
Ancient City - Rainbow Ruins
Dark Magic Talisman
Magikey Fiend - Transfurlmine
Fiendsmith’s Sequence
Infinitrack The Earth Slicer
Armory Call
Rising Energy
The Phantom Knights of Break Sword
Ancient Fairy Dragon
Megalith Ophiel
Dragonic Warrior
Darklord Amdusc
Blackwing Full Armor Master
(This card is always treated as a “Charmer” card.)
You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except “Wynn the Wind Channeler”, also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of “Wynn the Wind Channeler” once per turn.



